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Ethan 🎩
@metatutor
The Groom component enables you to attach a Groom Asset and bind a groom to a Skeletal Mesh's surface. An optional Binding Asset caches the projected data of the groom onto the Skeletal Mesh, which saves GPU costs of doing this at startup when one is not created and assigned. https://dev.epicgames.com/documentation/en-us/unreal-engine/hair-simulation-and-rendering-quick-start-guide-in-unreal-engine?application_version=5.5
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0xZara.eth🎩
@0xzara.eth
The new Blender tools for grooms have made it so easy! New style coming soon🤗 4111 $DEGEN
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