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YuriNondual(Mental Health Break)
@yurinondual.eth
Is there a name for games that are not fully onchain (like MUD based games), but almost fully onchain games. All the important game state is stored onchain, but not things like MUD folks do where every xy change in movement is recorded. And also it's not fully permitionless. i.e. the session validation happens using a signature signed by a private key that belongs to us. So if we go down or get ran by a bus, game won't simply continue to live forever, however someone can build on top of it. I guess I can almost call our game fully onchain, but don't want to make such a clame if there's an official definition of what is required to be called a fully onchain game
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0xakina
@0xakina
This is really technical with no impact on end users. It's more of a spectrum than a hard definition for now.
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YuriNondual(Mental Health Break)
@yurinondual.eth
Yeah I actually vocalised this much better since then in WASD discord server. The truly FOCG only works for a narrow subset of game genrse (turn based games for example). Otherwise it's just impractical to store everything onchain but the important stuff. Need to come up with a system to grade game's onchainess
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