Li Jin
@li
Wrote about how consumer apps are now increasingly competitive and resemble entertainment, with users wanting to try out the latest thing and moving on. For founders, the strategy can be to build transient apps, rather than aiming for a "kitchen sink" giant: https://www.lisnewsletter.com/p/multi-hit-wonders
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Yahav
@yahav
Great take! I think it’s fair to note that there’s an ongoing loop that feeds the demise of new social apps that is incentives. One way around that is actually adopting the game studio model as you mention here, to take advantage of short attention spans of today’s consumers and create 10x hits.
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