Content pfp
Content
@
0 reply
0 recast
0 reaction

xky pfp
xky
@xky
Would love to create a bridge between @nostr and @farcaster !! If anyone wants to share their npubs that would be great too. If only we could cross wallets/addresses. šŸ¦„
2 replies
0 recast
3 reactions

vinney / ~sogrum-savluc pfp
vinney / ~sogrum-savluc
@vinney.eth
https://warpcast.com/vinney.eth/0x91c8f3b5 at @vaporware we build co-processors that could make this kind of bridge very easy to run. our Appliances are NFTs. as in, ā€œmint nft = you now have a running cloud nodeā€
2 replies
0 recast
1 reaction

xky pfp
xky
@xky
Whoa. WHOA. Tell me more šŸ’œ
1 reply
0 recast
1 reaction

vinney / ~sogrum-savluc pfp
vinney / ~sogrum-savluc
@vinney.eth
our ā€œshipsā€ are single-purpose (at first. thereā€™s no constraint on ā€œsingleā€, just more tractable/understandable at first) cloud Appliances that link to onchain identities. one of those Appliances could be a nostr/FC bridge that does ā€œbridge thingsā€ for you in the background at all times.
1 reply
0 recast
0 reaction

vinney / ~sogrum-savluc pfp
vinney / ~sogrum-savluc
@vinney.eth
that implementation is fairly complex and not on the immediate roadmap but entirely feasible. look out for some Warpcast frames Appliances in the extremely near future.
1 reply
0 recast
1 reaction

vinney / ~sogrum-savluc pfp
vinney / ~sogrum-savluc
@vinney.eth
hereā€™s an example from last month this Appliance stores images and handles backend logic to do layering. the images are stored in and served from the ship - no external system involved - the same place as the layering logic. all in 1 solid state interpreter. https://vinney-eth.frames.vaporware.network/framer/start
1 reply
0 recast
0 reaction

xky pfp
xky
@xky
I love what (I think) the idea is! Don't understand 100% yet but an "internet appliance" that does what you just described, without a gatekeeper, is definitely mindblowing.
1 reply
0 recast
1 reaction

xky pfp
xky
@xky
In my experience Web3 has even more gatekeepers than Web2 we just encounter them as clicks instead of entities...
0 reply
0 recast
0 reaction