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https://warpcast.com/~/channel/stokefire
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Noah Bragg π₯
@nbragg
Have a fix for this issue! Made some battle mechanics updates and balancing changes for /stokefire. List below... but the main one being that there is now some randomness to battles when allocating villagers. The more villagers you have the more chance you have of winning but you could still win with less villagers at a resource. Also lowered some numbers so village resources aren't as volatile. - Battles for each resource now have randomness weighted on the number of villagers you have in battle. - If you raid a non-defending village you have a 75% chance of winning. - Lowered amount of potential resources won in raids to 15%-25% of opponents score. - Lowered amount of potential resources won when defending to 10%-15% of opponents score. - Lowered amount of wood chopped to 0.18 per villager. - Lowered amount of food gathered to 0.1 per villager. https://warpcast.com/nbragg/0x5c405360
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Walleteer π©
@walleteer.eth
How does the number of raiders vs number of defenders factor into the odds?
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Noah Bragg π₯
@nbragg
Yeah, I'm thinking about how to display this in a better way in the ui. But here's the math if you like math... Battle Formula: Let R = num raiders, D = num defenders delta = R - D X = 2 * max(R, D) Victory condition for raider: random(0..X) > (X/2 - delta)
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