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@wake
Weird wake fact: Red Dead Redemption turned me onto the satisfying sound of horse hooves on wooden bridges in open world games. A seemingly unimportant sound effect that, for me, reveals much about that world. This comes up often in gaming: there are many virtual horses, many more virtual bridges, and they often meet. And when good meets board, I listen. My favorites, in no specific order: RDR1 and RDR2 Ghost of Tsushima Witcher III Breath of the Wild
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@maretus
I think Ghost of Tsushima probably has it beat. That game's visual and sound design was probably the best I've ever seen.
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@wake
It's tough to beat RDR2's obsession with all things horse physics and sound but, yeah, Tsushima had a wonderful sound scape and olde world style.
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@maretus
Did you ever play Sekiro? Man that game was so fucking hard, but so fucking rewarding at the same time. One that I will definitely never forget. I spent probably 100 hours fighting Genishiro - like the 4th boss before the game finally clicked for me.
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@wake
FromSoftware does tiny details /properly/ -- and while I haven't played Sekiro or Bloodborne, I've no doubt the detail and immersion is top notch. Elden Ring was delicious.
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@maretus
Oh dude, the details were definitely good but that game is difficult on another level. Like if you thought any part of Elden Ring was hard, multiply it by 10 lol. After Sekiro, Elden Ring was a breeze, even handicapping myself with no summons and stuff.
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