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Virtuals Protocol
@virtualsprotocol.eth
It’s straightforward for an AI agent to have the thought “I want to kill that annoying human now”, but how can we actually get it to pick up a gun in-game and shoot someone? In today’s post, we discuss the steps needed to enable an AI agent to interact with its environment. Lets talk about this in todays thread 1/many
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Virtuals Protocol
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1. Understanding the action space The agent needs to know what the available actions are that it can take in-game. E.g., “mine for gems” is a valid move but “punch zombies” is not. Think of it as an encyclopedia that the agent can refer to at any time.
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