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Vinex.base.eth
@vinex
Honor of Kings (the highest-grossing mobile game) generated $1.86 billion in revenue in 2024, primarily through in-app purchases (IAPs) such as skins and battle passes. These are rough figures, and it's worth noting that the App Store takes a 30% cut. In my opinion, crypto game tokenomics could work but the game must first be genuinely fun and addictive, so that players want to engage regardless of any financial incentive. Once that foundation is established, you could introduce in-game currency (e.g., gems) for purchases. Under the hood, buying these gems would essentially involve purchasing a crypto token directly. To account for price volatility, the conversion could be fixed for example, $5 always buys 100 gems, no matter the token's market price. Just some food for thought.
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