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Imp-ling a MUD game that has some config "values" that are pure functions (e.g. map time passed to growth, etc) What kind of pattern would you use to implement this most cleanly/idiomatically? a) Library all systems that need the functions import b) A system that other systems call c) ?
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(a) Is the prettiest in terms of how the code looks but (b) is the easiest to upgrade and deal with in the long run I think
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