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TommyJo
@tommyjo.eth
Anyone work in the gaming industry as would love their take on this? https://www.ign.com/articles/the-blockbuster-games-bubble-has-burst Are things as dire as they sound here ?
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Rodney
@thegameworld
Yes, mostly. They are wasting a lot of money on motion capture and live-action realism. They hired people without any passion for video games, which increased development time and costs. This situation made many major companies to push for live service games as a means to cover their costs.
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