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Jon Perkins
@humanzero
GM! CHANNEL GUIDELINES: πŸ‘‡ 1. Keep calm and stay $RARE: Farcaster, SuperRare, and this channel are at the bleeding edge and evolve rapidly. Expect iteration and change. 2. Focus: This channel is for discussions on collecting digital art and all things SuperRare. 3. Respect: Be kind. No harassment or hate speech. 4. If sharing artwork, ensure it’s your own original or properly credit the creator. 5. Engage meaningfully: No spam, constant self-promotion or repetitive sharing. No shilling other projects. 6. No scams: Phishing, scams, or fraud lead to instant removal. Report suspicious behavior. 7. SuperRare product feedback: We constantly strive to improve SuperRare. Product feedback and constructive criticism encouraged. (Support: [email protected]) 8. No $RARE price discussion Continued channel membership depends on adhering to these guidelines. Thank you!
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Jon Perkins
@humanzero
/superrare channel membership request form below πŸ‘‡ Due to Warpcast's challenges with spam, we are taking a methodical approach to growing the channel, prioritizing SuperRare collectors and artists for now. While channel membership will continue to evolve, we are currently prioritizing those who have supported 3-4 artists by collecting their work on SuperRare. Our philosophy is that everyone should be a collector, including artists (especially artists!) https://airtable.com/appJCSN2lflQPlLkV/shrOZKeWQGzBX9BCP
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Rodney
@thegameworld
Jon, with all due respect this is not the way. Some people are creating low-quality stuff just because others collect anything to access the channel. Someone even asked me to take advantage of this so-called opportunity, but as an artist who has minted work on SR, and not even in the channel, I don't like it!
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Jon Perkins
@humanzero
Could you elaborate? Open to suggestions on how to make this channel awesome and all about collecting on SR!
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Rodney
@thegameworld
Many artists and collectors see SR as a higher-tier, quality platform, that is not easy to join because quality matters! and this move looks like and feels like you are choosing quantity over quality... for a few months, it could work but in the long run no! why? more πŸ‘‡
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Rodney
@thegameworld
As someone who won a Microsoft contest in real life and achieved success in Web3, I found it difficult to enter SR until the curated spaces were introduced. I also know many talented artists who face the same barrier. I think channels could help with that. How? more πŸ‘‡
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