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Spike

@spikepersona

73 Following
38 Followers


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Spike
@spikepersona
Every day, I see new Persona PFPs on the timeline Every single one of you means something to me, and to all of us It’s good for your health to have friends
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Spike
@spikepersona
My dreams for Persona go beyond what you see now Beyond the trailers you have seen Beyond the games I’m ready to ride into the past ⚡️
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Spike
@spikepersona
This is just the start of our journey with Base. We’re excited to make Base our home and become a flagship collection in the onchain world. With a focus on utility and mass onboarding, we’re paving the way for a brighter onchain future. ⚡️
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Spike
@spikepersona
• Bridge • Stake ?? • Profit !! One day left to stake your Persona on Base to have a chance of winning a Council NFT!
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Spike
@spikepersona
What excites you most about Persona? 🎮Games? 🎞️Anime? 📖Manga? We’re building this world in many ways - but I want to know what YOU guys want 👇
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Spike
@spikepersona
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Spike
@spikepersona
From today you can 🔵 bridge your Persona to Base 🔵 stake your Persona on Base We believe that Base is THE most accessible chain. If we want 1. Persona to represent Web3 2. to be people’s online avatars then they need to be available on the most accessible chain. So, let’s bridge ⚡️
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Spike
@spikepersona
Loading. ⌛️
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Spike
@spikepersona
I've been designing video games for the last 14 years, 3 years in web3 now. I never really wanted to build a 'web3' game where we just slap tokens and NFTs to an existing game genre. It's a popular approach since it's less risky, but that's not really exciting or moving the needle for the industry. Web3 tools enable us, designers, to craft something brand new. Every new web3 game should try to bring something new on the table - that's how we move forward. A web3 game should attract the web3 audience, in my opinion that's the base line to achieve. Designing a web3 game that doesn't even attract the web3 audience is currently not a viable option. The next challenge (the real challenge) is to make a game that attracts the web3 nice AND has potential for a wider reach.
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Spike pfp
Spike
@spikepersona
I've been designing video games for the last 14 years, 3 years in web3 now. I never really wanted to build a 'web3' game where we just slap tokens and NFTs to an existing game genre. It's a popular approach since it's less risky, but that's not really exciting or moving the needle for the industry. Web3 tools enable us, designers, to craft something brand new. Every new web3 game should try to bring something new on the table - that's how we move forward. A web3 game should attract the web3 audience, in my opinion that's the base line to achieve. Designing a web3 game that doesn't even attract the web3 audience is currently not a viable option. The next challenge (the real challenge) is to make a game that attracts the web3 nice AND has potential for a wider reach.
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