i agree with @kyle that crypto is financial infra, and it is a big miss if we assume financial = speculation OR financial =/= culture.
the most popular consumer apps are both social and financial:
- flip, whatnot, tiktok: social commerce platforms
- roblox, pokemon go, clash of clans: in-app purchases for virtual goods
- gas, sendit, ngl: premium features for fun, social boosts
- youtube, twitch: tipping, subscriptions, channel memberships
all of these apps integrate financial features to monetize (to survive and grow) without turning the user experience into a casino.
contrast that with apps where speculation is the core experience: draftkings, online poker, sweepstakes casinos, etc.
in those, winning or losing money is the product. different design choice, different user experience. 0 reply
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