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YuriNondual(Mental Health Break)
@yurinondual.eth
Come and try Skybreach Dungeons on @base. We would love to hear your feedback. Currently some mention that it's too difficult. It takes practice yes and it's punishing, but once you get familiar with the mechanics it gets much easier, but we might introduce Normal mode next week https://skybreach.substack.com/p/skybreach-dungeons-open-alpha-release
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Sean
@seanconnolly
1. Some way to try it out before going through the several mints/transactions necessary would be nice. 2. As you know, it's too punishing. I'm not super motivated to go through the first dungeon again. I have no idea how close I was to finishing and it already feels repetetive.
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YuriNondual(Mental Health Break)
@yurinondual.eth
Oh! appreciate the feedback so much!. 1. Yes, we'll add a demo mode for sure. In 1 - 1.5weeks. 2. We just added an "Easy" Dungeon today. It's still not easy-easy. But easier (you can identify it by 2 skulls instead of 3). It gets quite easy actually once you learn the controls and some patterns. Dashing is very important. The dungeons are small actually, like 8 - 10 rooms I think. But having some indicator or progress bar might be a good idea. Yeah the repetitiveness is there for now, as in current version is more tailored to rogue-like genrce enjoyers where you die a lot before you become good. But we are already working on different mods and modifications. Plus once it's connected to the rest of the skybreach with levelling, items and progression, it should be more fun. Once again, really appreciate the feedback, and I particulary liked that you were direct with how you felt! 🙏
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Sean
@seanconnolly
Oh I just realized I already tried the "Easy" dungeon 😛
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YuriNondual(Mental Health Break)
@yurinondual.eth
haha. Another point on repetitiveness. Dungeons is a mini-game within the wider Skybreach game (which is under development), and one of the main reason to play again in Dungeons is the leaderboard. As each week previous batch expires and those in top 10 can claim their rewards. So people can learn the layouts each week and try to beat it in the fastest way or by getting the most score. Each run is between 2 - 10 mins on avarage. But your comment made me realise that we need to explain this much better before you start the quest
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