salvino armati
@salvino
one of my takeaways building yapster is to think about social features as capabilities that get unlocked at higher levels of network density we made a bunch of mistakes with v2, but the sneakiest one was thinking we had enough users to fire off random push notifications and have enough users show up for a good game the specific idea (news-driven push notifications to kick-off a game) isn’t actually a bad one. back in feb, it might’ve even worked given the number of users we had
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Garrett
@garrett
you should do some test games of yapster for people on farcaster
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