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@rohkiofficial
Here’s a deep dive into how we make our own AI driven anime 🧵 A Thread :
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@rohkiofficial
2/14 like any other animated production, we begin with storyboards and scripts. from there, we enter a preproduction phase, where we conduct R&D to build the necessary tech and pipelines for each shot
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@rohkiofficial
3/14 our process is a hybrid of 2.5D and AI-powered rotoscope animation. we start by creating 3D backgrounds and environments using unreal engine. we block out scenes within these sets, determining camera angles and character movements
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@rohkiofficial
4/14 we then record a rough dialogue track for each of the characters to determine timing and how we should act out the emotion
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@rohkiofficial
5/14 next, we film live action footage of us on a green screen acting out the scenes, which is then used as mocap and processed through various AI pipelines we've built using comfyUI. depending on the shot, we will use ViggleAI here instead of mocap
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@rohkiofficial
6/14 at this stage, the AI essentially rotoscopes each frame, re-stylizing it to match our character designs and the art style we've established
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@rohkiofficial
7/14 we spend a lot of time designing each of the characters using AI and also traditional non-AI design techniques. we then train our own AI models on these character designs so that the AI understands exactly what our characters look like. these models are known as LORA’s
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8/14 for facial animation, we’ve been using an open source program called live portrait. for episode 2, we’ve been experimenting with “act 1” from RunwayML
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9/14 we then composite the stylized characters into the scenes using davinci resolve, adding visual effects and color correction to complete the production
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