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https://warpcast.com/~/channel/scribble
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
yeah, no loads on mobile for me
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
ok loaded now, and working fine in my mobile, frames get open to full screen I got the same problem in my words search frame with touching gesture
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
I tried many things, nothing worked as expected, mostly AI ideas.. I had one.. that may works.. but it is a bit tricky, when the gesture starts in the opposite direction, it does not trigger the default actions, so,simulating that the touch starts always with a slight movement to the other direction will allow to avoid the default actions like refresh and close frame but I could not implement properly and had no time to look into that again, will keep you updated with any advance mm not sure abut actions but frames are different per device I think
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Roadu 🎩🦊 pfp
Roadu 🎩🦊
@roadu
Thanks for all this info it’s helpful to know I’m not the only one struggling with this I agree frames seem to have different results based on device hopefully in next editions of the spec it gets more stabilized
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
I think it may have an easy way to fix it that I am missing but.. the problem is native, every android may choose to render frames in a different way, and then, iphone, hard to get an standard there, it is a common problem, too many different companies building devices, I am not sure if warpcast can do something there
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