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RareSecond

@raresecond

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16 Followers


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RareSecond
@raresecond
3/ The debugger is so nice. You can jump between frames easily and refresh a particular frame, much faster dev cycle 4/ It feels way faster. Frames took around 3-4s in the frames.js Next.js way, now a frame takes like 400ms to render
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RareSecond
@raresecond
1/ Multiple paths are supported out of the box. All screens are now different files 2/ You can actually use React components (e.g. a wrapper to wrap each frame with a certain graphic). This wasn't possible in frames.js because they were cloning the children
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RareSecond
@raresecond
Just converted a small upcoming frame game from frames.js to /frogfm and the increase in DX is so massive.
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RareSecond
@raresecond
So there's a /belgium channel, but no frituur-haul yet? Shame
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RareSecond
@raresecond
The button is everywhere
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RareSecond
@raresecond
"Let's check the frames channel to see if there are interesting discussions happening" 9/10 people just posting worthless NFT frames. Stop shilling fellas, start building. It's the only way to move forward.
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loaf
@loaf
Onframe games are instant MMO - users already have an account into your game
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@raresecond
What exactly do you define as supportive? It's such a broad term that can go either way.
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RareSecond
@raresecond
gm
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RareSecond
@raresecond
Define reward?
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RareSecond
@raresecond
gm world
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