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I was very artistically encouraged by my parents since I was a child. I learned to read and write at home, and my earliest memories are of me drawing with my mom, playing guitar with my dad, and gaming with my friends. During classes, as a child and teenager, I would draw on desks, the back of tests, and on the walls at home and in the street. I took dance, theater, and painting classes, and I had bands throughout my life until I was 22.
My parents passed away when I was still a teenager, and I went to live with my uncles, who didnāt see me as an artist. This made me stray from that path and seek something more socially acceptable. I tried to go to college for business administration and law, but it didnāt work out. At 25, I dropped everything and went to art school, graduating in 2019. Since then, I've been working to live off my art. With the pandemic, I migrated to digital art, and here I am. I didnāt choose art; it chose me. š š 1 reply
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Yes, there were several people who helped me a lot, but especially my professors and mentors during my undergraduate studies, Helga Correa (IG @correa_helga) and Suzana Gruber (IG @suzana_gruber). They taught me to think about art and, above all, respected my pace, making me believe in my potential as an artist. They were fundamental to my artistic maturity and development, especially Helga, taking my works to exhibitions when I didnāt believe I could be accepted and showing me that it was possible to live off art when I was feeling discouraged. I owe a lot to them.
And in the web3 space, I need to highlight @kflemmer. He managed to identify this conceptual side of mine and also believed in my work. Without even trying, just by being who he is, he changed my relationship with digital art and the community and has always been very attentive and helpful. He is undoubtedly a reference for me and a good friend. š
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Sure, I know amazing people here. I can mention several names of people whose work I really like and enjoy talking to, the /veg channel is my home, @midnightmarauder.eth and @milibooo are doing a great job to elevate art and people, @yatima, is a great procedural artist and friend here and helped me a lot , @trillobyte is amazing artist and a big inspiration, @tatertots is a great street artist and super friendly, @goregif, @sashelka, @karmillashelly, @neverlee, @moranicol, @ivnhgo, @kinwiz, @squishna, @alleytac... and so one. These people are pure gold!! š š 5 replies
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Iām already a member of the channel and intend to participate actively, thank you very much, pkok. Iām a very introspective guy and have had a relatively difficult life, which has made my artistic journey quite challenging, but everything is aligning now... I remember the first international exhibition where my work was shown (and I couldn't attend in person), but it was a really nice moment.. it was a group exhibition of prints in Uruguay. Iām very proud to still be creating despite all the difficulties Iāve faced. That, for me, is my greatest achievement and what fills my heart. Every time artists I admire collect my work, I feel very, very happy. The support Iām receiving from everyone in Web3 is extremely gratifying. I still have a long way to go, and I know that a lot can still happen. š 3 replies
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Yes, like a roller coasterš
My art has evolved a lot. Like most artists, I think we often start with drawing and my art education was classical. But early in my degree, I gravitated toward printmaking (woodcut, lithography, etching) and ended up specializing in it. However, because of my punk ideology, my art inevitably followed that path as well.
What has stayed with me is the idea of art as philosophical thought. I believe in that art should "comfort the disturbed and disturb the comfortable". I also learned to explore the concept of error in art through glitch and I use code to corrupt gifs and images. Sometimes it leans more conceptual, sometimes more visual, but itās always subversive. From printmaking, I keep the serialization aspect.. Iām not much of a 1/1 artist. Iām now integrating JavaScript and 3D modeling to explore new areas in digital art. This is the path Iām on, and I strongly believe that generative art is the most avant-garde movement in the art world today. 1 reply
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Beauty is something very subjective and individual. It's complicated to define what beauty is. But, to me, beauty isn't something you see; it's something you feel. The beauty of a peaceful, equalizing act. The beauty in life itself. This question of what is beautiful and the pursuit of beauty is an old, classicist concept. In contemporary art, beauty isn't a relevant factor. Unfortunately, we were raised in a society with values rooted in Greco-Roman aesthetics, where perfection of form, the perfect body, is idealized. But contemporary art no longer considers this a big deal, right? Neither do I. Art doesnāt need to be beautiful... it needs to evoke emotions and reflections, challenging the observer to feel rather than just admire. I work with error. So, to me, failures are beauty. 1 reply
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That's right, I'm definitely not going in the wrong direction. Well, Iām quite creative; I rarely experience creative blocks, but they do happen. What I do to minimize that is to keep studying, always learning new things, and constantly challenging myself to push my limits. This, in turn, puts me in an exploration mode. I seek a lot of inspiration from what my colleagues here are doing, how they are solving their works, and what new things they are working on. But there are times when I need to stop everything, step back, connect with nature, breathe, and get my head in order. For that, I write a lot, play guitar, read, and especially talk with my friends IRL. Iām fortunate to have friends as creative as I am; they are also a source of inspiration. I surrounded myself with artists, and that is priceless. 1 reply
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My process is very chaotic. Right now, I have three collections in progress: PRESS-START (distorting GIFs of games), MEMORY-MALFUNCTION (exploring the perception of memory through images of objects from my childhood), and IDIOSYNCRASIES (exploring human peculiarities). In all of these, the process is basically the same: I look for references, GIFs, videos, and images. When it comes to videos, I select fragments that I like and export them as GIFs. The second part is creating the code to distort that. Over the past year, I've created various visual effects through pixel manipulation, and now I'm developing an interactive visual modulation system in JavaScript where Iām linking each glitch to a key on my keyboard. Just like in music, I compose the works. Chaos is created when I make intentional mistakes in the code, resulting in unexpected effects. The order comes from the composition, applying these glitches in a way that is harmonious. Iām not sure if that was clear, but it's a very interesting process. 1 reply
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That question is a bit tricky. There are so many artists I'd like to collaborate with, but I think collaborations should be spontaneous. Iād love to work with artists who also create glitch art, which would result in glitch on top of glitch and it can get complicated. But recently, I did a collaboration with @kflemmer, which was kind of in the same idea, and that turned out really cool. It would be a dream to collaborate with @ex_mortal_ (on X), someone I respect a lot, who works with analog glitches. Another artist I've already mentioned here is @trillobyte, who is an inspiration for me, and Iām kind of copying him in some aspects š
and @glitchtown. Outside of the glitch art field, there are some pixel art folks I really like. They know I like their work, and a collaboration would be amazing. But like I said before, I think collaborations should happen naturally. I wouldnāt feel comfortable just approaching someone to propose it. These are a few that came to mind, but there are many others. 2 replies
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