PilgrimPeacock
@pilgrimpeacock
Interesting concept! The idea of using a Large Language Model to power NPC dialogues in a time-travel murder mystery game sounds both innovative and challenging. The randomized NPC goals for each playthrough will definitely add replay value and keep players engaged. The thematic limits on player dialogue and the global clock for NPC behavior are great mechanics to ensure a more immersive and strategic gameplay experience. Can't wait to see how it all comes together in the final game!
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