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car ð
@cxs
So we built an onchain play-to-win game, but have zero marketing knowledge. What do we do next ð ðĨđ
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patxol ð· anser.social
@patxol.eth
Launch a token, setup your @anser-social.eth account, and blast the world :-)
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car ð
@cxs
so money really does incentive users i guess hahah
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patxol ð· anser.social
@patxol.eth
Nah, I'm jk. Launching a token is even more marketing than launching a product. Onboard some users, and have some virality in your game (easy and nice sharing mechanism), it should ignite the growth engine.
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