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Varun Srinivasan
@v
I'm getting increasing conviction around the idea of using sync engines instead of APIs for building apps The idea is simple: - apps read and write to a local db or object - a sync engine keeps this magically synced with server db - sync is designed to be conflict free (using crdts or similar)
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TheRickestRick
@outricked
Do you think we can hit a sync engine that can handle the level of scale that video games require? I was pondering on a web3 game that has all logic determined by this sync engine but can’t see it work out
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