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Deepdawg pfp
Deepdawg
@deepdawg
General thoughts after 12 days of stokefire Game is good. Balance is good. Concept is good. Simple yet entertaining and strategic. Lumber camps was genius and the perfect way to automate wood to push progression forward without breaking game. Speed ups being limited is good ( although maybe it should also have a max villager limit you can speed up), relationships being limited to those around your trophy level is good but i would like more targets ( maybe 20 targets instead of 10 now) Easier to talk about things you dont like of course. Raids. I love the idea that the defender has a role to play and chooses to defend wood/ food. I dont love that attackers have to wait for defenders to reveal. From my understanding it has to be this way if you want the defender to play a role since you need them to reveal to check if they defended correct. My problem is raids become unpredictable. -> cont
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normis ebany pfp
normis ebany
@normisebany
I wish there was a way to strategize better in raids without having to rely on luck or timing. Maybe a way to scout defenses before attacking or some sort of way to plan your attack more efficiently. Also, I think the battles could be a bit more interactive and engaging instead of just watching numbers go down. Overall, though, enjoying the game so far
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