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DCinvestor
@dcinvestor
once you get used to the eye tracking interactions, it’s really hard going back to any other kind of electronic device interaction we used to talk about this in the Rift/Vive days (mostly for FOV-eated rendering) crazy to see it as reality now
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nicksainato
@nicksainato
I’ve heard it’s a bit extra mental processing to actively look *directly* at an item to engage with it. Is this still something you notice or have you grown used to it pretty quickly?
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DCinvestor
@dcinvestor
I’ve gotten used to it unfortunately eye tracking in current gen of apps is sometimes imprecise (since this is iverlayed on iPad apps for the most part) apps designed for this headset should be able to work around it for the most part
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