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Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
Leaning towards building the castle battles to be based around rock paper scissors logic instead of guessing $FIRE price. choose your army: knights beat archers archers beat spearman spearman beat knights I think the $FIRE guessing could end up with whales controlling it and easily winning.
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Aaron Ho φ pfp
Aaron Ho φ
@aho
I had a similar idea but blended in with /farcastles battle mechanism.. Kings choose an army before a 24 hour battle. In the next 24 hours, the most mentions of an army in this channel sets the order of the winning armies. Each cast first mention of the army name is a vote for that army to win. They may vote once every 8 hours (total 3 votes).
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Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
who would be voting? the castle team for their army?
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Aaron Ho φ pfp
Aaron Ho φ
@aho
okay hear me out - it's a little crazy but it's based on engagement in the channel. i was thinking anyone with a working village with a minimum number of trophies (total villages * 25% = minimum trophies; more villages, higher trophy requirements will help reduce sybil votes). -24 hours - Kings choose a kingdom to attack & an army (knights/archers/spearmen) 0 hour - votes sealed 8 hour - first snapshot of casts in /stokefire 16 hour - second snapshot 24 hour - third snapshot reveal the results after each snapshot - most mentions gets 3 points, second gets 1 point, last gets 0 points. sum the points in all snapshots and that will give you the position of each army. e.g. (1) archers, (2) spearmen, (3) knights. this is applied globally to this round's results. 24+ hour - kings reveal votes, winner is decided by the position revealed (archers wins against spearmen & knights; spearment wins against knights; knights loses) a wee bit over the top but it might be interesting!
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