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@n3wbie
Today's game of the day is... 🄁 šŸƒšŸ‰ TICHU šŸ‰šŸƒ āœ” Trick game with a great depth āœ” 2 teams of 2 players āœ” Bet and try to rekt your opponents āœ” Only a few cards give you points āœ” Beautiful design šŸ‘Øā€šŸŽØ āœ” Play for hours without realizing šŸŽ‚10+ šŸ‘„3/4/6 āŒ›60'+
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@n3wbie
The game is supposed to be played with 4 players. 3 and 6 is also possible but not recommended. Each player is sitting between the other team's two players. The players decide what score must be reached to win the game (usually 1000). A game is played in a succession of rounds.
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@n3wbie
Everybody draws their cards, one by one. Once you get 9 cards in your hand you can call a "Great Tichu". Once you got the 14 cards in your hand, and until you played any, you can call for a "Tichu".
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@n3wbie
These two calls means that you believe you'll get rid of all your cards first. If you succeed, you get 100 points for a Tichu, 200 for a great one. If you don't, these become negative points (-100/-200).
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@n3wbie
Before anybody starts to play, you have to give away 3 cards of your own deck : one for your partner, one for each of your opponents. Once you're done you can add the three cards you received fro mthem into your deck.
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@n3wbie
Cards are basically the same as in a traditionnal card game, but for the 4 special cards :
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@n3wbie
āœ” the bird 🐄 : the only card with a value of 1 (aces are above kings). The one holding it opens the game (it's not mandatory to play the bird). When you play it, you can request players to play a certain card, and the first player who can in the current combination must obey and play it.
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@n3wbie
āœ” the dog šŸ• : can only be played when you open a trick. It immediately gives the lead to your partner who becomes the one opening.
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@n3wbie
āœ” the dragon šŸ‰ : strongest simple card in the game, and beats any other one. It grants 25 points, but when you win a trick with this card, the whole trick has to be given to one of your opponent, you'll understand later why.
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@n3wbie
āœ” the phoenix 🐦: grants you -25 points but can be played to replace any classic card in any combination (but a bomb šŸ’£, we'll see that soon), or it can be played as a simple card and is always stronger of 0.5 points than the card previously played (but the dragon).
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@n3wbie
The first player (owning the bird 🐄) opens the first trick of the round and decides of the combination by playing : āœ” a single card āœ” a pair āœ” three of a kind āœ” full house (eg: 6,6,6,k,k) āœ” a straight of following pairs (eg: 5,5,6,6,7,7...) āœ” a suite of at least 5 consecutive cards (bird,2,3,4,5...)
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@n3wbie
In order to win a round, one must play the highest set of the exact same combination. For instance, to win against a [2,3,4,5,6,7] one must play at least a [3,4,5,6,7,8] too bad if he had a 9. He either breaks his longer suite or pass in order to attempt playing it later. Round goes till nobody can/want to play higher
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@n3wbie
Passing is temporary. If the trick goes on, you can still come back once it's your turn again. Passing is not definitive.
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@n3wbie
The one last combination I haven't talk about is THE BOMB šŸ’£ It can be played anytime, even if it is not your turn, and wins the trick. It can only be beaten by a higher bomb. A bomb is made of : āœ” a four of a kind or āœ” a straight flush
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@n3wbie
The current round ends when : āœ” there's only one player left with cards in his hands. He has to give these to the other team as points for them. He also gives all of the points he won during the round to the first player wo emptied his hands (that's why you give the dragon, you expect it to come back in your score)
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