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Bogdan
@mistozy
Gm all, I know it's been a little quiet on my/our end so here's a little update on what we've been working on over the past 3 weeks at @onchainheroes : - COMPLETED ✅- Build out custom site + contracts to bridge Genesis Rings to @AbstractChain using @LayerZero_Core . This work is done, but not planned to go out yet (or at all, read further). We found during S1 that in order for the Genesis Rings to play a meaningful part in the game (not just airdrops), a bridge would be required at some point or another and we started tackling this piece of work early as we were originally planning on bridging shortly after S1. We'll likely hold off on this until a good reason arises for us to bridge due to the complexity and confusion bridging often brings. If/when we bridge, we'll let you guys know well in advance and it will be for a good reason. see below
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Bogdan
@mistozy
- COMPLETED ✅ - UI + Contracts for batch transferring of Genesis Heroes within the game. Our Genesis Hero contracts lack the ability to be "Batch transferred" and users often complained about transferring being broken on MagicEden, so we will be shipping this feature shortly that will facilitate this from within the game ourselves. - WIP 🚧 - Gacha Zone - Users will be able to redeem their Gacha Tokens for Weapon NFTs very soon. The heroes in their current state are not strong enough to tackle the World Boss alone, so will require their powers to be augmented by weapons. These are NOT just cosmetic, and will be one of points for value accrual in the world boss + S2. Users will mint weapons with randomized traits based on which gacha token they burn, and upgrade their weapons via the Weapon Remix machine opening shortly after the Gacha Zone.
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Bogdan pfp
Bogdan
@mistozy
We've also been working on fixing bugs and refactoring the game clients and indexers to optimize them for the world boss event and S2. Overall, we've been extremely hard at work, building what we think is a game that holders will truly love and enjoy playing even outside of the financial incentives. We're staying true to what made onchain heroes fun: a fully onchain, idle RPG with low time requirement, taking what made us great, and fixing what didn't and are hard at work on delivering the next phase of the game which I know you'll all love. Moving forward: expect downtimes to be shorter, and active seasons to be longer as we move towards a game state where no downtime is needed at all, and we can continuously just ship game content. TL;DR Shipped some stuff, dev'd some stuff, game soon.
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