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Markevich Nikita
@maybeirichi
Project redflags and bad drops Roughly speaking, in 90% of cases, the longer a project feeds us promises and doesn't give drops, the worse it will come out and the less those who worked it out from the start will get. Redflags: - Announcing the second drop when they didn't give away the first one. - After 2 years of development, the project adds point system. - Changing on the fly (from one narrative to another, more hypey one). - Breaking promises, endlessly extending quests and points. For example, Layer3, deBridge and Polyhedra took a long time to pull and ended up giving out badly, upsetting early users #DropHunters #trading
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