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Mason Hall pfp
Mason Hall
@mason
Interestingly all of the top feature requests in Godot are related to typing, which immediately makes you think that a Rust-based game engine like Bevy would be preferred. But then you read articles from devs who use Bevy that are giving it up because the typing is too strong. Feels really hard to get this balance right. https://deadmoney.gg/news/articles/migrating-away-from-rust
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Darryl Yeo đŸ› ïž pfp
Darryl Yeo đŸ› ïž
@darrylyeo
Firs time hearing of Bevy. Curious if there’s a comparable TypeScript-based game engine out there?
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Mason Hall pfp
Mason Hall
@mason
From my initial research it seems like the most popular/mature are Babylon.js for 3D games, and phaser for 2D games
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Mason Hall pfp
Mason Hall
@mason
Wow, this tutorial incredibly easy to follow. Phaser seems to have a really intuitive developer experience: https://phaser.io/tutorials/making-your-first-phaser-3-game/part1
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