Stephan pfp
Stephan
@stephancill
removing the cost for real users to join and contribute to the network is an existential problem farcaster needs to solve most people don't pay for social media - doesn't matter if it's $1 or $10 - it's not something they're used to this is also an existential problem for apps building on farcaster
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links 🏴 pfp
links 🏴
@links
It’s definitely friction but is it an existential problem? It’s a new paradigm, could it potentially be solved with new framing? Imagine the fee going back to the community - then it’s a “membership fee”. Imagine a free read-only client - then it’s a “entry fee”. These are fees users are more used to paying.
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Stephan pfp
Stephan
@stephancill
Reframing the fee would be very welcome. Feels kind of misleading for it to be called a storage fee at this stage if it’s sitting in a multisig not actually contributing to the storage of your data. Would also be welcome to actually use this revenue to grow the network in some way (I have suggested waiving fees for some new users) The reason I say it’s existential is twofold: warpcast believes that the network will live or die by the quantity of high quality content on here. That growth needs to come from somewhere and asking new users to whip out their wallets with no guarantee of distribution is a hard sell Secondly, there is clearly a big bet on developers increasing the value proposition of having a farcaster account by building applications that integrate farcaster. When you’re building in top of farcaster it’s super hard to grow beyond farcaster when you need to ask new users to pay to onboard them to your app
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links 🏴 pfp
links 🏴
@links
Yeah I don’t disagree with your points and I think there’s nuance. I too would like to see something done with the fees, but it’s essentially up to users/devs/hub operators to demand for this as MM doesn’t need to and has no plans. I do think it’s possible to create demand for a paid network (even if there are free ones). I also think paid users are more likely to create interesting content. Agree devs are in a tough spot, it’s basically a losing proposition to “build on farcaster” with the current size of the network. That being said, there can be opportunities to build using the network (ie dont build on, build using) before the network is X-sized
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