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limone.eth π
@limone.eth
building apps vs games: while building /farville i noticed that building games is different from building apps, specially if there's an in game economy to deal with i've shipped ton of apps in the past, while /farville is the first game i've built and launched online when building apps i've always been shipping without bothering much, and that is also the approach we used with /farville at first then after a couple bugs or misplaced logic, we started being more cautious because anything not planned can impact the game dynamics and players' progress / journey forever, while a malfunction in an app most of the times just prevent users using something game buildooors out there, what's your experience with this?
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Samuel γ
@samuellhuber.eth
just do it the Counter Strike dev way: https://youtu.be/mpTBYiUSidA
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