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Charlie
@keklord
I’ve written about simplicity before. But I haven’t directly addressed the idea of ‘fun’ in gaming. Here are my thoughts on why our next game has to be fun, what could make it fun, and why that’s different to most of Web3 👇 I believe that a significant number of Web3 games fall into two brackets: 1) earning-oriented 2) replicas
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Charlie
@keklord
Bracket number 1 are typical Web3 games that might feel a little tiresome, but you play anyway in order to generate tokens. These games can be addictive, but often rely on the monetary aspect. Bracket number 2 are equally typical Web3 games - often shooters that use generic assets. Some are great, some are less so. However, few scream ‘fun’ to me in the way that great games of the past have done. There’s little magic, little to make you wish you could truly be IN the world. That’s what I see as fun. It’s not just being an addictive shooter; not just making you money; there’s got to be something child-like, nostalgic, beautiful about it. To make a game fun, we could (theoretically 👀) - build out a narrative that reveals more about Timefall Valley - integrate your Persona into that narrative - let you explore the world and feel part of it Then, you’d actively enjoy your time playing.
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Charlie
@keklord
This game wouldn’t have to be a huge, 3D imagining - it would just need to be a portal into a new world. You’d want to play more. Discover more. You’d feel an affiliation with your Persona as you explored the world. Let’s just say, this is something I’m thinking a lot about at the moment… ⚡️
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