C O M P Ξ Z pfp
C O M P Ξ Z
@compez.eth
If you want to know what the 2nd generation of frames will support in the future, you should check this out. This frame supports fully native 3D rendering based on WASM technology in C++. This means that FC supports a very exciting revolution that the developer community will bring... In this experiment, I used C++ and the Qt framework. Build mode is on debug with the least efficiency (only for test concept). We are still very early... 😎🫑πŸ”₯ @dwr.eth @horsefacts.eth https://genyframe.xyz/wasm/qt3d
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
awesome πŸ‘€ frame v2 are websites executed in the browser or how I understand it from desktop.. not sure how they work in mobile, what about all the 3d libraries like three.js? should just work?
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C O M P Ξ Z pfp
C O M P Ξ Z
@compez.eth
The heaviest option is WASM, I tested this technology and found it to be widely supported. So three.js would be a lighter option for the web. :)
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
that's great, so thank you for taking the heaviest route for all of us, and I agree that there is something really big on v2, can't wait to watch how this evolve with the time
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C O M P Ξ Z pfp
C O M P Ξ Z
@compez.eth
I completely agree. In the previous generation of frames, I often thought that if we could overcome the limitations of a static image format like PNG, we would undoubtedly be able to create truly remarkable things with enhanced experiences. Now, it’s time to delve into this exciting exploration. I’m equally eager to witness the seamless integration of web 3 technologies with low-level hardware hybrid technologies.
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J. Valeska πŸ¦ŠπŸŽ©πŸ«‚ pfp
J. Valeska πŸ¦ŠπŸŽ©πŸ«‚
@jvaleska.eth
yeah, v1 was cool but the constraints were too many, time for exploration now
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C O M P Ξ Z pfp
C O M P Ξ Z
@compez.eth
LFG πŸ”₯
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