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1/n I like well designed things. A lot of people say they like well designed things. But what does it mean for something to be well designed? I think about this a lot - I think 9 times out of 10, I just know.
Well designed objects are thoughtful, I'm using it, and I feel like the person who made this thought about this idea a lot. They thought about this idea a lot and picked out something that they thought would be the best out of the many options.
Also many of them have some sort of thesis, some sort of stance about the world. They are a statement in some way, about how things should be, or how things will be, and what you identify with, and you identify with that too, and that's why you feel affinity for it perhaps
I love well designed things that have really throughly been could have only been made by that person, or the designer, or a certain style. It's sort of the personal part that is the most exciting to me. Yeah, but there's more... 8 replies
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2/ How do you get the personal part of the design across? I think everyone has a different process, but when I've tried to design things in the past, I have a general sense of what I like and what I don't like. So first, if you know what you like / what you don't like that puts you at a head start (and this like / dislike could be different from object to object. I might know what kind of Sofas I like, but I haven't done a ton of research on chairs) - so first is getting that sense of what you like and what you don't like
If you don't know what you like or what you don't like, I think the first part is just consuming lots of stuff. Consuming media, and experiences of the thing itself that you want to design kind of starts to give you a design language to work with, and a thought about huh I want to make that thing, or I like that thing, and slowly over time this grows. This can take any where from a few days to a lifetime. Hopefully, it never ends
Once you have a sense of what, then next is experimentation 1 reply
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3/ it's mostly experimentation often that yields unexpected results, designing and putting it on paper. Oh actually in the experimentation itself is usually a sense of restriction, some sort of constraint. Then overtime things come together in unexpected ways because you are experimenting with designs within that constraint, and that restriction.
I think a good chunk of time is spent in a state of uncertainty, sort of searching, sort of trying, sort of failing at this stage. You come up with a lot of terrible ideas, and you sort of keep going. It keeps going and going. This part is a bit magic in my opinion. Because magically, at some point the idea comes floating down and, weirdly you have a sense of design. (Sometimes it also doesn't happen and it is frustrating) i think this thesis, or this design is usually something that you have almost no control over. It just kinda clicks and it happens and I find it really hilarious
But, it turns out that this is just the beginning, not the end... 1 reply
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