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Content
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Abstrct
@abstrct
The economics of Structs gained serious depth in this latest update https://www.playstructs.com/post/structstestnet-101-part-ii-the-alpha-standard
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Juliuss
@julius-eth-dev
is this an on-chain idle game?
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Abstrct
@abstrct
Fully on-chain, but hybrid idle. It can be played in an idle way or with more manual interaction.
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Juliuss
@julius-eth-dev
I really like this! Will need to check it out!
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Abstrct
@abstrct
The idle component is actually what’s not on chain. Players can choose which autopilot engine(s) can play on their behalf, and the game has economics and permissions designed in a way to support such systems. Or players can disengage autopilot completely and play the game manually.
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