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notdevin
@notdevin.eth
I guess you have to buy someone warps to invite them? I just want to pass them a link I don’t want to buy them a membership, or I would if I didn’t first have to go buy warps
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dawufi
@dawufi
Should try Twitter it's free
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notdevin
@notdevin.eth
lol I just don’t want to buy them their onboard but still invite them, which I said before I realized I can now use a normal wallet and not a card or coinbase to buy warps, so I bought them anyway you slut
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dawufi
@dawufi
Actually would be cool to reward invites for top casters instead of usdc @dwr.eth The more I think about it the more I like it
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@juli
sounds like a cool idea but I feel it's all just unnecessary barriers and unseen that existing users pay for their friends to try an app? PS: I only played free app store games, never the ones I had to pay for. (I guess if you do it once, you'll do it more often - but it's still an uncesseary barrier if you don't want 1k paying users but mio of users). It wasn't a surprise that many game devs picked up freemium models with in-game purchases and ads as business model.
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dawufi
@dawufi
All depends what type of users you're trying to attract 🤷
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@juli
You're ofc right - but I'm always wondering who Farcaster is for. as far as I see it, Farcaster wants to keep the few OG powerusers happy and have them occasionally pay for their friends which fall off again 😆 it's not for all crypto users - neither for the ones that want basic news, nor the ones in the trenches trading (small degree maybe), and it's not for 1 specific topic (maybe some mix of crypto + philosophical things). Building for onchain trenches is somewhat exciting (more users) but will likely alienate some of the current crowd and the current marketing (?), oboarding, fees, topics could be tailored for various target segments but there is no effort. Happy to hear another opinion on this
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notdevin
@notdevin.eth
I’m just not convinced that everyone always has to know exactly the customer they’re building for unless their goal is to impress and exit via VC, if so, then follow playbook, otherwise, follow random walk, iterate and focus 100% of attention on quality and service of product whatever form it may be in. I say that as an answer to the question of who are they building this for? I hope Dan and Team are building it for themselves, because Dan is clearly a power user. I like the vision he’s laid out for his version of social, not CT’s vision, Dan’s vision.
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@juli
Do you have a link to a vision paper, cast? I see iteration, trial & error as a normal startup journey but also consider Farcaster’s seemingly low urgency an anomaly, a luxury on this random startup walk to see what sticks, what doesn’t, what makes this product unique & cool (> hope they change gear to “win” at some point because I’m not yey logging in for what’s here but a future version with more users/friends, better unique apps/frontends/crypto integrations, communities & friends chats on a whole new level). Ps: The envisioned top user & real user also shifted in my startups but we’ve only found out after running a lot of marketing, bringing in many new people, tracking marketing spends, churn.. to not be mistaken by early or local data.. with hellofresh we thought young pros would be top user, selling in person had best CAC.. within 2y it was clear families & online marketing are best w/ local diffs. Ps2: prios change. for socmedia the cohort onboarding order may be even more important.
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notdevin
@notdevin.eth
I don’t have any links, that was my takeaway from listening to Dan on podcast interviews and the original technical docs There are no right answers here, there’s just the nexus of preparation and opportunity. Speed running iteration can make sense, and it can equally not make sense, and nobody will know the right answer until the future is in the past, but that still won’t solve for tomorrow’s future. All that’s required is that the farcaster team remain focused and hungry, if they are, then it doesn’t matter what we see or think, they’re gonna win because most people trying new and hard things quit.
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