Vitalik Buterin pfp
Vitalik Buterin
@vitalik.eth
Simplifying the L1 https://vitalik.eth.limo/general/2025/05/03/simplel1.html
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Juan Blanco pfp
Juan Blanco
@juanblanco
Moving ABI to SSZ will have a huge impact in general, not just at the calldata level, but 712, events, full frameworks (think mud) will need to be rewritten. All current applications will need to change, backend / frontend, and tested, and obviously rewritten in many areas. This might mean, that applications that target different chains due to compatibility might not upgrade and keep old formats. RLP might have a smaller impact if there are new transaction types that overtake others.
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Vitalik Buterin pfp
Vitalik Buterin
@vitalik.eth
If I had to lose one of the three to converge it would probably be the ABI - at least it's not consensus code, and as I wrote SSZ and ABI are pretty similar
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Vitalik Buterin pfp
Vitalik Buterin
@vitalik.eth
But also, I suspect that if we just made an option in HLLs for devs to use SSZ as ABI, quite a few would start taking up the offer just for byte-efficiency reasons alone. ABI has big downsides (the 32 bytes)
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Juan Blanco pfp
Juan Blanco
@juanblanco
If the problem is the 32 bytes, an improvement will be to encode / decode packed. But for this it will be required to understand the structure of the message before hand, similar to what MUD does with the table schema. This means each contract will require an understanding of the schema, which it could be easily created for verified contracts for backwards compatibility if needed. But it might also allow us to start thinking of data storage patterns / standards like the one used in MUD for general data (not just games)
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