Content
@
0 reply
17 recasts
17 reactions
Marc McGinley
@marcmcg
Game designers try to always telegraph game state to the player to guide them. Design (UX) conventions can be useful, because players recognize patterns. Green means good, red means bad etc But these can sometimes be a trap. It’s too easy to follow them blindly. Example: 🧵
4 replies
1 recast
6 reactions
degen #1
@juan
3000 $DEGEN
0 reply
0 recast
0 reaction