Content pfp
Content
@
0 reply
0 recast
0 reaction

Camille Roux pfp
Camille Roux
@camilleroux
🌟 Generative Art Contest #8 🌟 Post your genart WIP 🎨 & tag your tools/techniques. πŸ†• Offering two 50k $degen prizes for my favorite pieces and one for the most-liked entry! So like all your fav! πŸ’™ Deadline: 21:00 CET tonight. Can't wait to see your work! πŸ‘‡ (No AI/photos/... just genart of you own)
14 replies
7 recasts
26 reactions

Ivan Dianov pfp
Ivan Dianov
@ivandianov
Here's a bunch of outputs of Chadni patterns on a square plate affected by a sine resonator in the middle of the plate. I integrate image over time to get smoother pictures. Webgl, vertex shader + FBO to store positions of particles
1 reply
0 recast
5 reactions

Camille Roux pfp
Camille Roux
@camilleroux
50000 $DEGEN πŸ‘πŸ‘πŸ‘ Impressive! What's FBO?
2 replies
0 recast
0 reaction

Ivan Dianov pfp
Ivan Dianov
@ivandianov
WOW!! THANKS CAMILLE! FBO is a framebuffer object. Not too descriptive, I know :-D It's a way you can render to a texture instead of canvas. Particularly you can store positions and velocities of particles this way: every frame you read them from RGBA values of pixels from one texture, modify, write to another texture.
1 reply
0 recast
0 reaction

Camille Roux pfp
Camille Roux
@camilleroux
You’re welcome! Hoo! I really want to learn that! I want to play with recursive shaders too. It looks a bit complex to initialise in raw JS. I’ve to see if it’s simpler with p5 ou three.js. Swissjs looks great for that but not onchain
1 reply
0 recast
0 reaction