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@itzcrypto

70 Following
4 Followers


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@itzcrypto
Been sleeping on @clanker and now @bankr have launched šŸ‘€
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@itzcrypto
something to be not missed šŸ‘€
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@itzcrypto
Minting Experience matters a lot especially with this boring marketsšŸ¤«
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@itzcrypto
Creating a NFT collection which is already minted and present in unique fresh wallets but with randomly generated seed phrase with following features: - One click NFT minting experience - wallet generation with seed phrase generated using frames
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@itzcrypto
Will be scaling this to include scholarship mechanism Remember Axie scholarship šŸ¤«
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@itzcrypto
Well I just created a prototype https://t.me/Hungrypyton_bot Though itā€™s full off bugs but for general idea how can I infuse affiliate algo ? Any thoughts?
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@itzcrypto
I just had a weird thought yesterday canā€™t we facilitate affiliate algorithm for gaming?
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@itzcrypto
Pokemon Sleep Gamification of your sleep hours The longer you sleep Better you get your Pokemon
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@itzcrypto
Gaming is the next big thing šŸ¤« https://x.com/beaniemaxi/status/1830433540904738937?s=46
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@itzcrypto
One thing definitely : Build first and then send close invites to popular streamers https://x.com/mrjasonchoi/status/1830455077251035395?s=46
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@itzcrypto
Can you guys imagine another stealth mint launched under the hood and itā€™s already trading at 20x https://x.com/cryptokitties/status/1829676847296364676?s=46
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@itzcrypto
Most of the Web3 games are not fully Web3 they are Web2.5 ā€¦ Take any Viral games in Web3 industry letā€™s consider Cryptoblades- used to be a hyped game on BSC back then. They only implemented few functionality on-chain to be specific ownership of in- game assets. But they have used cloud to host their game. So the main goal to achieve decentralisation got skipped. Only ownership perspective got successfully implemented. Thatā€™s not the way which Web3 games should be called.
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@itzcrypto
What could be possible business model in endless game ?
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@itzcrypto
Honest answer why Iā€™m not attending Token2049āœ…
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@itzcrypto
https://frame.weponder.io/api/polls/11330
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@itzcrypto
The main reason driving all that mobile revenue is the requirement to purchase in-game currencies directly from the developer, with no option to exchange them back. If allowing users to trade with each other were more profitable, wouldn't developers be doing that already? This approach doesnā€™t necessarily need crypto. However, this can vary depending on the game. Not all games limit themselves to selling just in-game currencies; some offer additional items or services. The aim is to ensure that all transactions either require or result in token order flow, which can be handled either manually by the user or automatically by the team for backend purchasing. In some crypto games, the in-game currencies canā€™t be traded but can be bought using a gaming token. Other games might have non-refundable and non-tradable items, but these transactions still involve token order flow, unlike traditional web 2 games where the company simply receives cash.
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@itzcrypto
Check out FlappyCaster composer mini game! I just scored 40 points!
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