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Marc McGinley
@marcmcg
Game designers try to always telegraph game state to the player to guide them. Design (UX) conventions can be useful, because players recognize patterns. Green means good, red means bad etc But these can sometimes be a trap. Itβs too easy to follow them blindly. Example: π§΅
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iSpeakNerd π§ββοΈ
@ispeaknerd.eth
threadooooooooooor on hard mode, check out /supercast fam
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Marc McGinley
@marcmcg
Yeah, still getting the hang of things here π€£
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