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Inmortan 🎩 💉 pfp
Inmortan 🎩 💉
@inmortan
When it comes to world design, what do you prefer? Open world, linear world or branching linear world? If it was in my hands... I would ban every developer from doing open world games. I can't think of a single game other than Outer Wilds where the open world actually added anything to the game...
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Taylor 🌈  ᖭི༏ᖫྀ  pfp
Taylor 🌈 ᖭི༏ᖫྀ
@endureandsurvive.eth
Hm, I tend to prefer linear world overall. I don’t immediately go for an open world game, narratively speaking I’ve been burned before (cyberpunk and BG3 being exceptions). But I agree w/you. Now, it’s used as a marketing ploy that it takes away from other components and just saturates what could’ve been.
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Bytopocaλypse pfp
Bytopocaλypse
@bytopocalypse
My favorite world design is in CRPG games like Wasteland 2. It includes a hub-based world and overworld travel. Your choices can impact each hub, changing the balance of power and affecting the story and character interactions.
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PrinzHintz pfp
PrinzHintz
@prinzhintz
I would not ban it entirely. In some games the freedom of choice was great. Rdr with a linear World would not be as good as it was. Kinda limited like the old assasins creed games would work for most
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Bytopocaλypse pfp
Bytopocaλypse
@bytopocalypse
Open-world design is great for epic adventure games like Skyrim (i know you hate it lol) giving a sense of adventure… with a ton of dungeons to explore. But many games (prolly assassin’s creed?) struggle with empty, uninspiring open worlds where there is nothing to do!
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Mrpoopybutthole
@mrpoopybutthole
Preferably branching linear or divided into chapters where every chapter is open. Open worlds aren't doing it for me, Witcher 3 being an exception
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Wasscaster pfp
Wasscaster
@wasscaster
mmmm Zelda and Elden Ring tho
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orinakul pfp
orinakul
@orinakul
gotta admit that there are decent open world games such TES: Skyrim or The Witcher 3, where the open world is saturated with exciting side-quests that allow you to immerse yourself in the game world even further however nowadays most of the open world games suck, and I try to avoid them most of the time 🥲
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Bleka pfp
Bleka
@bleka
Fromsoftwares intricate world design with dope art style. Elden ring was dope tho but there is never a better feeling then after playing for days comming back to to a old place trough some weird door or cave 😂
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Sabueva🫧 pfp
Sabueva🫧
@sabueva
I recently watched the film “Ready Player One”, such an open world, I’m even afraid😬
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Bubalu 🎩🐨 pfp
Bubalu 🎩🐨
@bubalu
Open world is really hard to pull off, best examples for me are Rain World and Outer Wilds. With time I ended up hating open or semi open worlds. For example I hated the semi-open areas of the new God of War. Loved just rushing through the story
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ducky 🎩 pfp
ducky 🎩
@ducko
i appreciate open worlds when they're done right, ik how you feel about elden ring but exploring that world was just amazing to me, i think ds1 is the perfect world design because it all loops back together eventually
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Legends of Cypher pfp
Legends of Cypher
@legendsofcypher
Open world is the 'end game', though it won't reach full maturity until AI becomes more useful/integrated in fleshing out stories and/or coding. As of now, games and stories are limited by their human creators. That will change soon and Witcher 3, cyberpunk, etc will never end.
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GarnetKN pfp
GarnetKN
@garnetkn
Each has its own advantages, the open world is free to explore but it reduces the necessary plot and story depth, making us more wandering. I also have the same opinion as you.
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