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Winston
@gumdropsteve
Two big problems with ZK Coprocessors, that were probably also encountered in the early days of the first Coprocessors (hardware), are: TLDR - If everything is a Coprocessor, nothing is a Coprocessor. - Modern computer system design kinda defaults to everything being a Coprocessor by integrating concepts like modularity and composability. - Coprocessors that took off in web2 solved one problem. E.g. floating-point operations.
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Winston
@gumdropsteve
1. Everyone thinks Coprocessors have to be ZK Coprocessors. - There are no bounds on what a Coprocessor is other than it needs to be able to help another Processor complete a task. - The first Coprocessors solved floating point operations. Several modern Coprocessors suck at floating point operations. GPUs are an example of a generalized and programmable Coprocessor. - Polygon or pretty much any L2 is currently marketed as a "scaling solution" which is the definition of Coprocessor. Some of these solutions do see "ZK as the end game."
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