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@gigamesh
Does anyone have a theory on what enabled Instagram to get to 27m users with only 13 employees in 2012, and why that still seems very difficult today despite all the SASS products helping startups? Some game companies also used to release a new game monthly in the 90s, without code completion, Copilot, Git, Github!
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@gigamesh
A lot of answers are about product & market conditions. I’m more fascinated by how such a small eng team could manage that scale 12 years ago.
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