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Noah Bragg 🔥
@nbragg
Just pushed a new in-app update! 1. "Stoke Fire" now costs 25 $FIRE instead of 100. 2. You can speed up gather and chop once a day for 25 $FIRE. Have fun stoking!
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Alex 🏴☠️🐺
@fritzorama.eth
Speeding up collections reminds me too much of the p2w games I walked away from.
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Noah Bragg 🔥
@nbragg
Not trying to make it p2w. This is how I see it. We need a way to burn $FIRE so that we start the fly wheel of ETH rewards based on volume. This is how you get rewards and fees are paid out. This is more or less opt in with people deciding if they want to spend time and investment or just time. The game needs to be fun at any level. This is where neighbors and your group of 10 come in. You can compete at any level and try to get to the top of your group. Other people will choose to play at a different level and that's fine as long as you have fun interactions and there are goals/milestones that you can hit where you are.
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Alex 🏴☠️🐺
@fritzorama.eth
having the once every 24h at least puts a limit on it. Appreciate the explanation :-) Just a heads up, I went to speed up my wood as a test and it said it would cost 0$ fire maybe a bug? as it did cost 25 $fire as you said. Could not the cost be based also on how much time is left on the collection? like 25$ for anything over 75% time remaining and knock it down in intervals until it costs maybe 15$ for anything under 25% time remaining?
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Noah Bragg 🔥
@nbragg
Yes, the limit is important. Maybe it hadn't queried the price yet for the ui. I'll watch that. That's not a bad idea. Right now it kind of pushes people to optimize by using it right away.
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