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Andrii

@for3st

74 Following
51 Followers


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Andrii
@for3st
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Andrii
@for3st
Next up: Butch – a powerhouse with devastating punches. Every hit lands like a truck.
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Andrii
@for3st
Next up: Gara – a tank with high HP but lower attack power. Tough to take down, built to outlast opponents.
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Andrii
@for3st
First fighter class: Kabayashi. A solid, well-balanced fighter.
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Andrii
@for3st
In the first stage, I’m adding 5 fighter classes to balance the game: Balanced Fighter – Well-rounded Damage Dealer – Hits hard Tank – Tough to beat Counter Attacker – Punishes on counters Combo Fighter – Big combo damage
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Andrii
@for3st
The idea here is to bring chess-like strategy into the fight. Players submit their moves blind, without knowing their opponent’s choices - turning every battle into a mind game of prediction and counterplay.
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Andrii
@for3st
Every player class has a unique combo sequence that maximizes damage when executed correctly. For example, the basic fighter class has a Head → Head → Torso combo. Timing these sequences perfectly is the key to dominating the competition.
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Andrii
@for3st
Attacks and defenses target one of 3 body parts-head, torso, or legs. Success depends on predicting the opponent’s choice. Counter attacks trigger when a defender blocks 2 hits in a row, damaging attacker. Combo damage activates when all 3 moves in a sequence land successfully.
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Andrii
@for3st
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Andrii
@for3st
For the core game mechanics, I defined these basic specs for each player class: - HP - Attack Damage - Counter Attack Damage - Combo Damage - Unique combo sequence
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Andrii
@for3st
The solution was: 1️⃣ Player chooses moves 2️⃣ Creates a commitment hash (moves + secret) 3️⃣ Submits only the hash on-chain 4️⃣ After all players commit, they reveal moves + secret 5️⃣ The contract verifies by hashing again & comparing The secret prevents others from guessing moves
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Andrii
@for3st
It reminded me of Rock-Paper-Scissors - both players reveal their move simultaneously, without knowing the opponent's choice. But how do you achieve that on the blockchain, where everything is transparent?
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Andrii
@for3st
The idea was to create a fighting game where players compete on-chain by submitting their moves. But I wanted to take it further - adding combos, super attacks, and more. Then came another thought: what if we had tournaments and events to make it truly competitive?
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Andrii
@for3st
It all started with an old Siemens mobile game -BattleMail. A turn-based fighter where players submitted moves (even send vis SMS) and watched the battle unfold! That idea stuck with me for years, and now I think it could be fun to bring it to life.
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Andrii
@for3st
Hi. The stack really depends on the project and needs. Not sure if I am in a position to guide, but as blockchain dev, I’ve used different stuff. Most often TS (React, Node, Express), Solidity, MongoDB / PostgreSQL (depending on the project) + Prisma.
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Andrii
@for3st
Nice! Just saw a cast about it. Could you share some details?
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Andrii
@for3st
Hey guys, just came up with the idea for a blockchain-based game. I’ll be sharing the whole process here, from building to launch. Stay tuned for updates!
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Andrii
@for3st
Hi, pardon my silence - just recovered from a cold in Denver. The game I'm working on is PunchProtocol.com, a turn-based fighting game inspired by an ancient mobile title. Players submit attack and defense moves, which are then matched to determine the winner in short fight sessions.
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Andrii
@for3st
Nice to meet you @poymeetsworld
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Andrii
@for3st
Thanks for onboarding me @ted
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