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FILTER8 πŸ’œβ˜€οΈ pfp
FILTER8 πŸ’œβ˜€οΈ
@filter8
just shipped my dream project: MintBay is live on Base mainnet πŸš€ it's a no-code NFT platform for fully on-chain editions. no ipfs. just your art on the chain. I built this for web3 artists & collectors like me who want their work to be on-chain for ever and play with pure blockchain art. Dive in and share your thoughts, creations or what ever! Get based, build together ! mintbay.co
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sebayaki.eth pfp
sebayaki.eth
@if
It’s fantastic! How did you manage to save those data on-chain? It would be great if the mini app could be integrated! 32768 πŸ‘πŸ»πŸ‘πŸ»πŸ‘πŸ»πŸ‘πŸ»πŸ‘πŸ»
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FILTER8 πŸ’œβ˜€οΈ pfp
FILTER8 πŸ’œβ˜€οΈ
@filter8
Saving all data onchain is a whole topic of its own. I recommend googling a bit , if you are interested. P.s mini app is on its way.
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sebayaki.eth pfp
sebayaki.eth
@if
Yeah, I was just wondering how you implemented the data structure for the on-chain storage. I’ve done a similar project before called dixel.club - it saves the pixel array data with each edition's palette data in uint8 arrays, storing 2 pixels in each slot (ref: https://github.com/Steemhunt/dixel-v2-contract/blob/a8f3a8206685cf78c98e5275c55fd0e60699e73e/contracts/DixelClubV2NFT.sol#L64). I just came up with the storage method myself, so I was curious how other projects handle it πŸ™‚
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FILTER8 πŸ’œβ˜€οΈ pfp
FILTER8 πŸ’œβ˜€οΈ
@filter8
a perfect you made that tool ! this is awesome. I minted a few tokens. great project. I think unit8 is the way to go : struct Pixel { uint8 bgGlyph; uint8 fgGlyph; uint8 bgColorIdx; uint8 fgColorIdx; } Pixel[81] public baseArtwork; I fetch the color and glyphs from other contracts. that was a nightmare to get all the data fully-onchain .
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