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Let’s say you’re designing an on-chain game, and you want to build it on a dual token system where T1 is not affected by the game mechanics, but T2 is. What would be the optimal conversion mechanism between the two tokens? Pools, lock/swap contract, LP rewards, airdrop?
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T1 should allow you to acquire T2 and should also give you exposure to T2’s game activities, but T2 should always benefit more since the game’s mechanics requires you use/burn T2.
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