Content pfp
Content
@
0 reply
0 recast
0 reaction

Dan Romero pfp
Dan Romero
@dwr.eth
If Warpcast was open source, what are 1-2 things you would want to learn how we do?
38 replies
11 recasts
102 reactions

jj ๐Ÿ›Ÿ pfp
jj ๐Ÿ›Ÿ
@jj
Direct casts. Ability to list convos, view convos, reply. Rendering casts. If you all just had an open source component to render casts, thatโ€™d be massive for clients.
1 reply
0 recast
3 reactions

Dan Romero pfp
Dan Romero
@dwr.eth
What's hard about rendering casts?
1 reply
0 recast
1 reaction

jj ๐Ÿ›Ÿ pfp
jj ๐Ÿ›Ÿ
@jj
Itโ€™s all the logic around embeds, frames, videos, etcโ€ฆ
1 reply
0 recast
0 reaction

Dan Romero pfp
Dan Romero
@dwr.eth
In terms of displaying them? Outside of a strict clone of Warpcast UI, wouldn't really work for other clientS?
1 reply
0 recast
0 reaction

jj ๐Ÿ›Ÿ pfp
jj ๐Ÿ›Ÿ
@jj
If you had a standard cast object from the hub, having the ability to render the full Warpcast rendering capabilities is a big thing. I understand there are Warpcast proprietary APIs. But clients right now build nerfed cast (just text and images) rendering because of all that logic.
1 reply
0 recast
1 reaction

Dan Romero pfp
Dan Romero
@dwr.eth
I guess I'm a bit slow -- what specifically is hard about it? Is it the design? Is it the logic around what to do with two frames, a frame and image, two images, etc.?
1 reply
0 recast
0 reaction

jj ๐Ÿ›Ÿ pfp
jj ๐Ÿ›Ÿ
@jj
Itโ€™s not hard in particular - just bandwidth. If there was a component you just plug and play, Iโ€™d say thereโ€™d be more clients. Itโ€™s around rendering videos, images, embedded URLs, embedded casts, threading, mentions, channel links, etc.. just lot more to think about then testing everything.
1 reply
0 recast
1 reaction