Dan Romero pfp
Dan Romero
@dwr.eth
One thing I was wrong about over the last few years: sign up costs would dramatically reduce spam. Turns out spam is a top 3 problem (aside from retention and infrastructure scaling) to solve for when building a permissionless decentralized social networking protocol. Spammers are willing to pay for sign ups at prices that normal users aren't. Spam is also relative: what's spammy for one person is not for another. Corollary: when you talk to developers building on Farcaster, spam is a top of mind issue whereas users giving product feedback but not actively building in the ecosystem tend to think this isn't that big an issue / not that hard a problem to solve. Also a good proxy for the quality of first principles thinking when suggesting "why don't you just do this?" if you haven't considered how would spammers abuse this and what's the solution.
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Pia pfp
Pia
@mrpiano.eth
@dwr.eth When video game developers tried to combat piracy at all costs, they ended up creating systems so strict that they harmed legitimate users. Spam is an issue present on all social networks, but if we focus exclusively on it, we risk creating complex and less intuitive platforms. Since I've been on this platform, I haven't had any issues with bots or spammers; in fact, it seems like a fairly normal environment. The real problem I see here is the formation of mafias seeking to control everything, which I find much more dangerous.
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Dan Romero pfp
Dan Romero
@dwr.eth
You can literally build your own client and not be subject to any rules. :)
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